Veterans Day

With gratitude to all who served.

Learning objectives

  1. Understand the main themes of STEAM—creativity, teamwork/SEL, and technology—and use them in their classrooms.
  2. Plan lessons and projects that connect the arts with STEM to help students solve problems in new ways.
  3. Use digital tools and new technologies (including AI) to increase student interest and learning.
  4. Create and share a final STEAM project that shows how creativity, teamwork, and technology can work together in the classroom.

Back to training topics

Tim Needles Book Study (Part A)

Topic ID: 1230

This course is designed to help educators bring creativity, teamwork, and technology into STEAM instruction. Participants will read, join discussions, and take part in live meetings. They will work on projects that connect STEAM ideas to their own classrooms. The mix of online reading and live sessions gives time for both personal reflection and group learning.

Primary Learning Goal

Equip teachers with the knowledge and tools to create STEAM lessons that encourage creativity, teamwork, and safe use of technology, with a focus on helping students share their voices, build confidence, and stay engaged.

Instructional hours
15
Cost per participant
$0.00
Participant range
10 minimum; 15 maximum
Graduate credit hours
Eligible; check the individual session for university restrictions.

These are topic defaults. Check individual session details before registering.

Available Sessions

No sessions for this topic are currently scheduled. Contact EduTech to discuss arranging training.